Calculate terminal velocity, mass, cross-sectional area, or drag coefficient using v = √(2mg/(ρAC_d)). Free online fluid mechanics calculator for physics and engineering with drag force calculations.
Calculate terminal velocity using v = √(2mg / (ρAC_d))
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Formula: v = √(2mg / (ρAC_d)) where m=mass, g=gravity, ρ=density, A=area, C_d=drag coefficient
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Terminal velocity is a fundamental concept in fluid mechanics and physics, representing the maximum constant velocity reached by an object falling through a fluid (such as air or water) when the drag force equals the gravitational force. Whether you're studying skydiving physics, analyzing falling objects, understanding drag forces, or designing systems that operate in fluids, knowing how to calculate terminal velocity is essential. Our Terminal Velocity Calculator makes it easy to calculate terminal velocity, mass, cross-sectional area, or drag coefficient using the formula: v = √(2mg / (ρAC_d)), where m is mass, g is gravitational acceleration, ρ is fluid density, A is cross-sectional area, and C_d is the drag coefficient.
Terminal velocity occurs when the upward drag force exactly balances the downward gravitational force, resulting in zero net force and constant velocity. This equilibrium condition is crucial for understanding falling objects, parachute design, skydiving physics, and any scenario where objects move through fluids.
Our Terminal Velocity Calculator offers four calculation modes. Follow these steps:
Terminal velocity is calculated using the equilibrium condition where drag force equals weight:
v_terminal = √(2mg / (ρAC_d))
Where: m = mass, g = gravity, ρ = fluid density, A = cross-sectional area, C_d = drag coefficient
Terminal velocity occurs when drag force equals weight:
F_drag = F_weight
0.5 × ρ × v² × A × C_d = m × g
v² = 2mg / (ρAC_d)
v = √(2mg / (ρAC_d))
Terminal velocity calculations are essential in numerous real-world scenarios:
A skydiver (mass 75 kg, area 0.7 m²) falls through air. Calculate terminal velocity with drag coefficient 0.82.
m = 75 kg, A = 0.7 m², C_d = 0.82, g = 9.80665 m/s², ρ = 1.225 kg/m³
v = √(2mg / (ρAC_d)) = √(2 × 75 × 9.80665 / (1.225 × 0.7 × 0.82))
v = √(1470.998 / 0.7028) = √(2093.7) ≈ 45.8 m/s ≈ 165 km/h ≈ 102 mph
Result: Terminal velocity is approximately 45.8 m/s (165 km/h or 102 mph)
A large raindrop (mass 0.005 kg, diameter 4 mm) falls through air. Calculate terminal velocity (C_d ≈ 0.47 for sphere).
m = 0.005 kg, D = 4 mm = 0.004 m, C_d = 0.47
A = π × (D/2)² = π × 0.000004 = 0.00001257 m²
v = √(2 × 0.005 × 9.80665 / (1.225 × 0.00001257 × 0.47)) ≈ 11.6 m/s
Result: Large raindrop terminal velocity is approximately 11.6 m/s (42 km/h)
You want a 80 kg object to reach terminal velocity of 5 m/s. With C_d = 0.82, what area is needed?
m = 80 kg, v = 5 m/s, C_d = 0.82, g = 9.80665 m/s², ρ = 1.225 kg/m³
A = (2mg) / (v² × ρ × C_d) = (2 × 80 × 9.80665) / (5² × 1.225 × 0.82)
A = 1569.06 / 25.11 ≈ 62.5 m²
Result: Required area is approximately 62.5 m² (very large - this is why parachutes are so large!)
A steel ball (mass 0.1 kg, diameter 5 cm) falls through air. Calculate terminal velocity.
m = 0.1 kg, D = 5 cm = 0.05 m, C_d = 0.47 (sphere)
A = π × (0.05/2)² = 0.001963 m²
v = √(2 × 0.1 × 9.80665 / (1.225 × 0.001963 × 0.47)) ≈ 41.6 m/s
Result: Terminal velocity is approximately 41.6 m/s (150 km/h)
The drag coefficient (C_d) is a dimensionless number that depends on the object's shape and surface characteristics:
The drag coefficient varies with Reynolds number, object roughness, and flow conditions. Our calculator uses constant C_d values, which are accurate for typical terminal velocity calculations.
Several factors influence terminal velocity:
Terminal velocity varies significantly with fluid type:
Understanding the difference between terminal velocity and free fall:
In practice, most falling objects reach terminal velocity quickly (within a few seconds) and then continue at that constant speed.
Terminal velocity is the maximum constant velocity reached by a falling object when the drag force equals the gravitational force (weight). It occurs because drag force increases with velocity squared (F_drag = 0.5ρv²AC_d), while weight is constant. When these forces balance, net force is zero, so acceleration stops and velocity becomes constant.
Use the formula v = √(2mg / (ρAC_d)), where m is mass, g is gravity (9.8 m/s²), ρ is fluid density (1.225 kg/m³ for air), A is cross-sectional area, and C_d is drag coefficient. For example, a 75 kg skydiver with area 0.7 m² and C_d = 0.82 has terminal velocity of about 46 m/s (165 km/h).
Terminal velocity depends on: (1) Mass - heavier objects fall faster, (2) Cross-sectional area - larger area = more drag = slower fall, (3) Drag coefficient - less streamlined = more drag = slower fall, (4) Fluid density - denser fluids = more drag = slower fall, (5) Gravity - higher gravity = faster fall.
A human skydiver in belly-down position typically reaches terminal velocity of 50-60 m/s (180-216 km/h or 112-134 mph). In head-down position (more streamlined), terminal velocity can reach 90-100 m/s (324-360 km/h). With a parachute deployed, terminal velocity drops to 4-6 m/s for safe landing.
Terminal velocity is proportional to √m (square root of mass). Heavier objects need more drag force to balance their greater weight. Since drag depends on velocity squared, heavier objects must fall faster to generate enough drag. However, the relationship isn't linear - doubling mass only increases terminal velocity by √2 ≈ 1.41 times (if area and drag coefficient remain the same).
Higher altitude means lower air density. Since terminal velocity is inversely proportional to √ρ (square root of density), lower density means higher terminal velocity. At 10,000 m altitude, air density is about 1/3 of sea level, so terminal velocity would be approximately √3 ≈ 1.73 times higher than at sea level.
Drag coefficient (C_d) is a dimensionless number representing an object's aerodynamic drag. Common values: 0.47 (sphere), 0.82 (skydiver belly-down), 0.3-0.4 (skydiver head-down), 1.3-1.5 (parachute), 0.04-0.1 (streamlined objects), 1.0-1.3 (flat plate perpendicular). Choose based on object shape and orientation. For most calculations, typical values (0.47 for spheres, 0.82 for humans) work well.
Terminal velocity is always positive for falling objects. However, objects can have terminal velocity when moving upward through a fluid (like bubbles rising in water) - in that case, you'd use the same formula. Terminal velocity cannot be zero for a falling object with mass, as that would require infinite area or drag coefficient.
Understanding terminal velocity and the formula v = √(2mg / (ρAC_d)) is fundamental to fluid mechanics, drag force analysis, and physics. Our Terminal Velocity Calculator simplifies these calculations, making it easy to determine terminal velocity, mass, cross-sectional area, or drag coefficient with support for multiple unit systems.
Whether you're analyzing skydiving physics, designing parachutes, calculating raindrop velocities, or solving fluid mechanics problems, accurate terminal velocity calculations are essential. Ready to explore more fluid mechanics concepts? Check out our other calculators like the Velocity Calculator for general velocity calculations, the Reynolds Number Calculator for flow regime analysis, or the Density Calculator for density calculations that affect terminal velocity.
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