Calculate projectile motion parameters: range, maximum height, time of flight, and velocity components. Free online physics calculator using R = (v₀²sin(2θ))/g and h = (v₀²sin²(θ))/(2g).
Calculate range, maximum height, time of flight, and velocity components for projectile motion
Key Formulas:
R = (v₀²sin(2θ))/g | h = (v₀²sin²(θ))/(2g) | t = (2v₀sin(θ))/g
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Projectile motion is one of the most fascinating and practical applications of physics, describing the motion of objects launched into the air under the influence of gravity. Whether you're analyzing a thrown ball, a launched rocket, or a fired projectile, understanding projectile motion is essential. Our Projectile Motion Calculator makes it easy to calculate key parameters like range, maximum height, and time of flight using formulas such as R = (v₀²sin(2θ))/g and h = (v₀²sin²(θ))/(2g).
Projectile motion combines horizontal motion (constant velocity) with vertical motion (constant acceleration due to gravity). This creates a parabolic trajectory that can be analyzed using kinematic equations. Understanding projectile motion is crucial for fields ranging from sports science and ballistics to aerospace engineering and physics education.
Our Projectile Motion Calculator is designed for simplicity and accuracy:
The calculator provides comprehensive results including all key projectile motion parameters with step-by-step calculations.
Projectile motion is governed by several key formulas:
R = (v₀²sin(2θ))/g
Where: R = range, v₀ = initial velocity, θ = launch angle, g = gravity
The range is the horizontal distance traveled by the projectile. Maximum range occurs at a 45° launch angle, where sin(2θ) = sin(90°) = 1.
h = (v₀²sin²(θ))/(2g)
Where: h = maximum height
Maximum height is reached at the midpoint of the trajectory, when the vertical velocity component becomes zero.
t = (2v₀sin(θ))/g
Where: t = time of flight
Time of flight is the total time the projectile spends in the air, from launch to landing.
vx = v₀cos(θ) (constant)
vy₀ = v₀sin(θ) (initial vertical velocity)
Where: vx = horizontal velocity, vy₀ = initial vertical velocity
Horizontal velocity remains constant throughout the motion, while vertical velocity changes due to gravity.
Projectile motion calculations are used in countless real-world scenarios:
Projectile motion calculations use various units depending on the application:
Common Values:
A projectile is launched at 20 m/s at a 45° angle. Calculate range, maximum height, and time of flight.
v₀ = 20 m/s, θ = 45°, g = 9.80665 m/s²
Range: R = (20² × sin(90°))/9.80665 = 400/9.80665 = 40.79 m
Max Height: h = (20² × sin²(45°))/(2 × 9.80665) = (400 × 0.5)/19.613 = 10.19 m
Time: t = (2 × 20 × sin(45°))/9.80665 = (40 × 0.707)/9.80665 = 2.88 s
A projectile is launched at 30 m/s at a 60° angle. Calculate the range.
v₀ = 30 m/s, θ = 60°, g = 9.80665 m/s²
Range: R = (30² × sin(120°))/9.80665 = (900 × 0.866)/9.80665 = 79.46 m
A projectile is launched at 25 m/s at a 30° angle. Calculate maximum height and time of flight.
v₀ = 25 m/s, θ = 30°, g = 9.80665 m/s²
Max Height: h = (25² × sin²(30°))/(2 × 9.80665) = (625 × 0.25)/19.613 = 7.97 m
Time: t = (2 × 25 × sin(30°))/9.80665 = (50 × 0.5)/9.80665 = 2.55 s
Understanding these concepts is crucial for projectile motion:
Several factors influence projectile motion:
For a projectile launched and landing at the same height, the optimal launch angle is 45°. At this angle, sin(2θ) = sin(90°) = 1, which maximizes the range formula R = (v₀²sin(2θ))/g.
Horizontal velocity remains constant because there is no horizontal acceleration (assuming no air resistance). Gravity only affects vertical motion, so the horizontal component of velocity doesn't change throughout the flight.
Maximum height increases as launch angle increases (up to 90°). At 90°, the projectile goes straight up and reaches maximum height for a given initial velocity. The formula h = (v₀²sin²(θ))/(2g) shows that height depends on sin²(θ), which is maximum at 90°.
At 0° (horizontal launch), the projectile has no vertical component initially, so it falls straight down. At 90° (vertical launch), the projectile goes straight up and comes straight down, with zero horizontal range.
Air resistance reduces range, maximum height, and time of flight compared to ideal calculations. It also causes the trajectory to deviate from a perfect parabola. For high-speed projectiles or long distances, air resistance becomes significant.
The formulas used assume launch and landing at the same height. For projectiles launched from a height, additional calculations are needed. However, for small height differences, the results are approximately correct.
Understanding projectile motion is fundamental to physics and engineering. Our Projectile Motion Calculator simplifies these calculations, supporting multiple units and providing comprehensive results including range, maximum height, time of flight, and velocity components to make solving projectile motion problems easy and accurate.
Ready to explore more kinematics concepts? Check out our Velocity Calculator for linear motion, our Acceleration Calculator for motion analysis, or our Free Fall Calculator for vertical motion under gravity.
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